• Willkomen auf New Britannia, Gast
    Die Seite ist in wenigen Bereichen noch in Englisch. Auch wenn Du als Sprachauswahl Deutsch ausgewählt hast. Das liegt daran, das ich mit der Übersetzung noch nicht fertig bin und es keine deutsche Version gibt. Eigentlich ist die Bedienung aber intuitiv und selbsterklärend.
    Hier findest Du eine Übersicht der vorhandenen Hilfethemen
  • Ich habe den folgende Regel in die Bedingungen und Regeln eingefügt: "Echtgeldhandel (RMT) von virtuellen Shroud of the Avatar Gegenständen: Angebot und Nachfrage, Preisdiskussionen, setzen von Links zu Seiten die Echtgeldhandel betreiben". Daher werdet Ihr vom Forum aufgefordert den Bedingungen und Regeln erneut zuzustimmen.

Wiki Charakterentwicklung

Senash Kasigal

Governor der Dracheninsel
Mitarbeiter
[Dracheninsel] Gildenleitung
#1
Charakterentwicklung


Diese Seite befindet sich in der Erstellung.
Den englischen Originaltext aus dem Playerguide findest Du in der anhängigen Diskussion.
Den Link dorthin findest Du oben rechts.
 

Senash Kasigal

Governor der Dracheninsel
Mitarbeiter
[Dracheninsel] Gildenleitung
#2
Player Guide v R54

Character Progression
Avatars begin their journey through New Britannia relatively weak, but have the potential to grow mighty and skilled. Like most people Avatars learn by doing. Using your magical and martial abilities to battle monsters, harvest resources, craft items, and complete quests all help advance the related skills used.

For example, an archer who hunts with a bow will find their general Ranged Combat skill improving. If they use the Aimed Shot skill to bring down tougher prey, they will increase the Aimed Shot skill’s rank at the same time they continue to improve at general Ranged Combat. As the skill levels up, the archer will unlock additional copies of the Aimed Shot Glyph to use in their deck and do more damage with each aimed shot.

Active Skill Rank
# of Glyphs Available
1
1
10
2
20
3
40
4
80+
5

As our archer skins beasts slain by their arrows, they will increase their Field Dressing level, as well as any other learned skills in the Field Dressing tree. If they choose to butcher the meat and tan the leather they harvest they will improve the appropriate refining skills.



As a skill increases in level, it will begin to take steadily more time and experience to increase. A skill’s progress towards the next rank is displayed as a small green bar beneath the icon in the Skill Tree.

Skill advancement requires the availability of Pooled Experience. A mage who spends all day throwing fireballs at training dummies will eventually find they have depleted their Pooled Adventurer Experience and be unable to further advance Adventurer skills. Your available pooled Experience for Adventuring and Production skills is displayed in the bottom-right of the appropriate skills tab.

As a bonus, every day that you log into Shroud of the Avatar will earn the character you play 10,000 experience points. These points will be added to the played character's pooled adventuring EXP. Note that your Offline character and Online character are each allowed to receive their own daily 10,000 experience point bonus.

Avatars that elect to play with others will receive additional bonuses to experience received from combat. Players that play in Open mode will receive an additional 10% to combat experience received. Going further, players that are flagged for PvP while in Open mode will receive a bonus 10% to combat experience that stacks with their Open mode bonus. There is no bonus for being flagged for PvP in any mode other than Open.

In Online play modes, your character has a “soft cap” on the amount of experience points that can be earned from combat. Once your experience gained during combat exceeds 500,000 experience points per hour, you will acquire a debuff that limits your experience gained from combat. This debuff will increasingly reduce the amount of experience gained through combat, as well as limit your experience gained through combat to a maximum of 1,000,000 experience per hour. (For as long as you are at this experience maximum, you cannot gain experience from combat.) The debuff is automatically removed when your hourly experience gain drops to 500,000 experience points or fewer. This debuff will be visible on screen, next to the pooled experience displayed in the skills UI. Note that this only applies in Online mode; Offline mode has no soft cap on experience.

Generally speaking, your character earns Adventuring Experience by slaying monsters while harvesting resources and crafting items earns Producer Experience. Completing quests for the people of New Britannia usually grants Adventuring Experience, Producer Experience, or both. Your character’s Adventurer and Producer levels are displayed in a tooltip that can be seen while hovering over the character's name in the character sheet.

Learning a new skill requires the services of a trainer. To learn a skill from a trainer you must pay a fee in gold, as well as meet any prerequisite skill levels. Trainers can be found in most major towns and cities, but not every trainer offers training in every skill.

Learning the most powerful skills will require seeking out master trainers found throughout the world. Each skill tree has their own master. Most skill masters will require you complete a quest or favor for them before they will teach you a skill tree’s most powerful skill.



There are limits to how fast a mind can assimilate new knowledge. Avatars attempting to train in a large number of skills at once will find advancement slow, especially in passive skills. Training in a skill can be toggled in the upper left of every skill icon in the skill tree. Focusing on only a few skills at once can help ensure regular progress.

All of your known skills (except Taming) are vulnerable to decay. Decay accumulates over time, triggering on death. Each death will apply half of your current "accumulated decay" amount. (For example, if you haven't played in a day or more, then you will have accumulated 24 hours of decay and your first death will apply 12 hours worth of decay, leaving 12 hours of decay remaining. Your second death will apply 6 hours of decay and leave 6 hours remaining. Your third death will apply 3 hours of decay with 3 hours remaining, and so on.) The application of decay consumes pooled EXP for skills set to “Training” or “Maintain,” and lowers skills set to “Not Training.” Attempting to train and maintain a great many skills at once can make death very expensive for your pooled EXP. Skill decay accumulates whether you are logged in or not, but maxes out at 24 hours after your last death.

Skills at level 100 or higher decay at twice the normal rate.

There are two broad exceptions for skill decay: new and inexperienced characters will never suffer skill decay, and characters that die in a city scene will not suffer skill decay.

A skill that can only be learned after first obtaining a certain value in one or more other prerequisite skills is known as a “child skill,” and these prerequisite skills are known as “parent skills.”

A skill can be forgotten when it is at, or below, level 20 and the character does not know any of its prerequisite child skills. To forget a skill, open the Skills window, right-click on the icon of the skill you want to forget, and choose “Forget Skill” in the menu.

If you have a child skill, its parent skill cannot be Unlearned below that child skills’ required skill level. For example, the Bladed Combat skill will not decay below level 40, as child skills like Riposte require Bladed Combat be at least that level.

Training: The skill will advance each time a relevant skill is used, consuming EXP from the appropriate pool. It will also consume pooled EXP on death to maintain its current level and negate decay.

Maintaining: The skill will not advance or consume EXP if used. It will only consume pooled EXP when the avatar dies, to maintain its current level and negate accumulated decay. Skills below the minimum level to learn their dependant skill do not decay on death, and cannot be set to Maintain.

Not Training: The skill will never consume EXP and will decay on death. If the skill is at, or below, a required minimum level (such as when a “parent skill” must meet a minimum skill level as a prerequisite in order to acquire points in a dependent “child skill”), then that skill’s level will not decay.

Unlearning: The skill will never consume EXP and will decay on death. The skill will quickly lose experience as other skills gain experience. A portion of the experience deducted from the skill will be refunded back into the Experience pool. All skills with levels greater than 80 will give back 100% experience when unlearning.

Another way to "unlearn" a skill is with a "Obsidian Item of Unlearning" book, purchasable from Gold Crown merchants. Such a book can reduce a skill down to the minimum level while recovering 90% of the experience points used to obtain its current level. Recovered experience points are returned to your experience pool and can then be used to increase other skill levels.

Passive skills (by definition) cannot be used or practiced. Most learned passive skills advance when other adventuring skills of the same tree are used. For example, fire magic passive skills will improve when active fire skills are used. All learned mining skills will see improvement when the Avatar mines ore nodes and crystals. The notable exceptions to this are passive skills from the Focus, Tactics, and Subterfuge trees, which will improve whenever general Adventuring active skills are used, as these tree contain core attributes and eclectic active skills.
 

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