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Wiki Decks und Deckbau

Senash Kasigal

Governor der Dracheninsel
[Dracheninsel] Gildenleitung
Decks und Deckbau



Decks und Inventar

Deck anlegen und tauschen

Glyphen feststellen

Decks im Kampf benutzen

Sprüche und Reagenzien

Konsumierbares im Deck


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Senash Kasigal

Governor der Dracheninsel
[Dracheninsel] Gildenleitung
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Player Guide v R54

Decks and Deck Building
When you create a new character, several default combat skills will be locked to your Combat Hotbar that are suitable for new players. However, as you grow more powerful and gain more skills, you will want to customize how you use your skills in battle. In Shroud of the Avatar, this is done through the Deck system.

Decks and Deck Building may seem intimidating for new players, but note that that you can jump into the game without learning what is described below yet. Discussion with other players on our forum might also be helpful; there you can find suggested deck builds, help on which skills work best with each other for a given combat style, and so on.

Deck Building is an optional advanced technique for combat that you can unlock during a conversation with most Adventurer Trainers, including master trainers. Once you have unlocked this feature and wish to build and equip a new deck, access the Decks window with the Y key.

Deck Creation
Select “New Deck.” Drag or double-click on skills in your Glyph list on the left side of the deck builder UI to populate your deck list on the right.

A deck may not contain more Glyphs of a skill than you have ranks in that skill (maximum of 5). A newly-arrived Avatar has a minimum deck size of 10 cards, and this minimum size increases as the Avatar grows stronger and more experienced. Decks smaller than their minimum number of Glyphs will fill out the extra slots with blank “Slug” Glyphs. Slugs do not help you in combat, though they can be discarded (like all Glyphs). It is recommended that you fill out your deck.

The maximum deck size is unlimited. In general, you may find it useful to concentrate on specific skills and combinations to assure that they are available when you need them. New players and low level Avatars may find it easier to lock their Glyphs (discussed below) while they build up their skills and Glyph selection.

Glyphs can be reused between different decks. For example, you can put all five of your Fireball Glyphs in Deck A, and all five will still be available to add to Deck B. Innate skills cannot and do not need to be added to your deck. They always are in effect for your Avatar.

Hand and Hotbar Customization
When your character exits the Isle of Storms, all Glyphs in the Combat Hotbar are "locked." This means when a Glyph is used, the slot will remain empty until its Glyph is available again, and no other Glyph can appear in that slot. This can change later, after you learn about "Deck Building." (See "Locked Glyphs" for more information.)

Eventually, you can talk to nearly any Adventure Trainer about "deck building" and unlock the ability to customize your deck and Combat Hotbar. Until you unlock this advanced technique, the interface to customize your deck will not be available. Once this feature is unlocked, you can choose to keep Glyphs locked or unlocked.

When a Combat Hotbar slot is unlocked, any Glyph can be dealt to that slot. Greater control over where a drawn Glyph is dealt can be achieved by dragging the icon for that Glyph down to a slot in the decks window.

Assigning a Glyph in this fashion means that, when that Glyph is drawn, it will always be dealt to that assigned slot first. (Provided the slot is open.) If the slot is currently holding a Glyph, then the assigned Glyph will simply be dealt to the next available slot, if there is one. Multiple skills can be assigned to a single slot and the same skill can be assigned to multiple slots. Note that no matter how many slots you assign a skill to, you cannot be dealt more copies of the Glyph for that skill than exist in your deck.

Assigning Glyphs to specific slots allows a high degree of control over the deck system and lets you focus more on the unfolding action than on your hand. For example, you could assign all your healing spells to one slot, ensuring that whenever you are dealt a healing Glyph you know where it will appear.

A slot can be cleared of assigned skills by right-clicking on it in the deck builder interface.

Assigning Glyphs is discrete from locking Glyphs to a slot, described below.

The utility hotbar is a second hotbar that will appear below your combat bar. This additional hotbar will become available automatically after leaving the Isle of Storms. The utility hotbar can hold “non-combat” skills and items, such as the Fishing skill and any food item.

Once you have access to both hotbars, the combat hotbar will always be present during combat while the utility hotbar will be present at all times by default. Entering combat mode (by pressing Z or using any combat skill) will make the combat hotbar appear while exiting combat mode will make it disappear.

Note that when you unlock deck building and the utility hotbar, you do so for your character and not for your account. If you create a new character, you will need to unlock these advanced techniques again for that character.

Decks and Inventory
The Linked Equipment section lets you associate a set of armor and weaponry with a deck. Equipping that deck will also equip that set, provided the items are still in your inventory. Note that armor and clothing can only be changed during combat by linking them to an associated deck.

Equipping and Swapping Decks
A deck must be equipped before it can be used in combat. Select your finished deck from the list, and use the Equip button. Decks may not be created or modified in combat, though you may still swap between already created decks. If you cannot modify a deck, make sure to sheath your weapon.

The deck interface allows you to set an alternate deck (including it’s own linked equipment) and swap between your equipped and alternate decks with the X key or the Swap Deck icon at the bottom-right of the screen. Also, you can assign up to ten decks to the ALT+0–9 keys to quickly swap decks. This can be useful for chaotic battles where you might need to switch from ranged to melee combat, or go from healing allies to defending yourself.

Swapping decks clears your hand. Swapping decks costs 10% of your maximum Focus, but can be performed while moving. If you intend to swap between two different decks, remember to link your desired equipment set to each.

Locked Glyphs
You may lock a Glyph by right-clicking on a Glyph already assigned to a particular slot in the Edit Deck window. Locking a Glyph to a slot clears any other Glyphs assigned to that slot. Locking a Glyph in this fashion also occupies a potential Glyph that could otherwise be put in that deck.

Unlike assigned Glyphs, Locked Glyphs are always available in their numbered slot on your hotbar. They are not drawn and dealt out at random and do not count towards the minimum cards in your deck. Unlike Glyphs dealt from a deck, locked Glyphs start on cooldown when you enter combat and have a cooldown before they can be used again.

Locked Glyphs also cost a base +100% more Focus to use, increased by casting successive casting and decreased based on your level. The more you cast the same Glyph successively, the more Focus will be required with each casting. A locked Glyph will require less Focus to cast the higher your level in that skill.

A locked Glyph will always be more expensive than a randomly dealt copy, but becoming proficient in the relevant skill can mitigate much of the cost of locking a Glyph.

A new Glyph can be dragged to an already locked slot on the combat hotbar without going into the deck-builder interface. Simply drag a Glyph from the Glyphs list (Y hotkey) to the desired locked slot. Glyphs in locked slots can also swap places simply by dragging one locked Glyph over the other. Only slots on the combat hotbar with an already locked Glyph can be swapped out this way.

Using Decks in Combat
In combat, Glyphs from your deck are randomly dealt to your hand where they can be used. If one or more Glyphs have been assigned to a specific spot in your hand remember they will be dealt there first. Using a Glyph removes it from your hand and places it back in your deck. Unused Glyphs are eventually replaced by fresh Glyphs.

You may discard a Glyph without using it by right-clicking on it.

Experiment to build a deck that matches your play style. Don’t be afraid to adjust your Glyph composition, what Glyphs are assigned to what slots, or your locked Glyphs. Remember you can have more than one deck.

Spells and Reagents
More powerful spells (Third tier and above) require additional power to cast. This power comes from a class of consumable items called Reagents. A mage requires at least one of each necessary reagent in order to cast a spell. Each cast of the spell has a chance to consume one of the required Reagents, so carrying spares is recommended.

A spell’s Reagent requirements are listed when you hover over the spell in the Skills window, Glyphs window, or Hotbar. You can also see the remaining number of sets of reagents for that spell you have in stock by looking at the spell’s icon on your Hotbar.

Reagents can be bought from select merchants (like alchemists), looted from slain enemies, harvested in the wild, and grown via agriculture. Combat skills do not require Reagents.

Consumables in Decks
Consumable items (like Health and Focus potions) appear in your Glyph list with your other Glyphs. Like other Glyphs consumables can be placed into your deck to be dealt at random, assigned to a slot, and locked to a slot.

The “Show Unavailable Consumables” checkbox allows you to view and equip the Glyphs for consumables you do not currently own. Note that you will still need to obtain the actual consumable in your inventory for it’s Glyph to be usable.

Consumables can be used any time out of combat by dragging them to your Utility Hotbar. Note that food does not create glyphs and can only be used from the Utility Hotbar.

Combo Glyphs
The Combo Glyph system allows two Glyphs to be combined during combat into a potentially more powerful Glyph. Combining Glyphs is also called “stacking.”

There are two types of Glyph combos. The first are unique combos, where two different Glyphs are combined into a new Glyph for a skill not otherwise available. These unique combination Glyphs often have the effects of both skills used to create them. They cannot be learned as normal skills, and can only be used by combining Glyphs. Check the Combo tab of the Glyphs panel for more details.

Second, two Glyphs of the same skill can be combined into into a more powerful and efficient Glyph of the same type.

Benefits of Glyph combos include decreased Focus cost, additional damage, and more. As many copies of a Glyph as you have in your deck can be combined into a single Glyph, and the stacked Glyph becomes more powerful with every copy combined.

Glyphs can be combined by dragging and dropping compatible Glyphs onto one another with the Left Mouse Button, or by hitting the R key and hitting the hotkeys for the two Glyphs you wish to combine. Locked Glyphs can be used to create combos by combining them with Glyphs drawn from a deck.

Combo Glyphs may be discarded and will eventually expire like normal Glyphs. However, locked Glyphs can be “powered up.” Pressing and holding, or clicking and holding, a locked skill’s Glyph will charge it up and give it the same results as stacking.